![]() So let me start of with some harsh and personal critique: strongly consider toning down or outright removing words like 'elegant', 'innovative', 'revolutionary', 'interesting', 'unique' from your various descriptions, not to mention 'fun', 'enjoyable' and 'addictive'. Fixed glitch that occurred when the ship was destroyed during region resurrection.Part sets now require only 6 components to be completed.Minion armour cores have been renamed to armour extensions.Instead, parts increase ether and armour by a percentage.Parts no longer increase levels of Aggression, Resistance, and Capacity.Parts now give less damage boost, to make other damage boosts more important.Reworked Aggression, Resistance, and Capacity passive abilities.Increased range of Shatter, Swarm Control and EMP Grenade.Reverted Death From Above, now it works like it used to work before 0.8.4 update.Fixed Titan class tutorial skipping bug.Corrected wrong ability interface tooltips.Temporarily removed avatar customization panel from settings.Fixed several mistakes in ability descriptions.Entropic Arc ability has been replaced with Entropic Fracture.This is the final version of modular difficulty system, there are no more changes planned for it. Hivind's Army functions the same as level 2 Manifestations Of Destruction in version 0.8.4 ![]() Rewards have also been improved to match increased difficulty.Ĭhanges applied to modular difficulty system with the previous update has been reverted and new modifier has been added: Hivind's Army. Same applies to scions, sentinels and gatherers. Those who can defeat apex will be rewarded with an extant part.Īrmoured colony seeker is now faster, more intelligent and much more dangerous! The timer is reset whenever minion takes damage.Īfter minion evolves, it doesn't stop evolving until it evolves into apex.Īpex is a new minion that is even more powerful than dreadnoughts and apparitions. Minion with Evolves modification turns into a stronger minion after a few seconds. Titan class abilities increase armour by 2% per level.Ĭarrier class abilities increase armour and damage by 1% per level. Every non-passive ability has received a passive effect.Īpocalypse class abilities increase damage by 2% per level. ![]()
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